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FOX ONE — the AIM-7 Sparrow and why you have to keep the lock

Cockpit view in a dive over dark water: a green lock diamond labelled BOGEY TEST 01 with a flashing DO NOT FIRE banner on the HUD, above the instrument panel with radar scope and weapon page.

The AIM-7 Sparrow only guides while your radar holds the lock; let it go for half a second and the missile goes ballistic. In Hornet Bay the lock is the weapon.

A Sparrow is a missile that never really leaves your jet. It rides a radar beam that you have to keep painting on the target, which makes the AIM-7 the most honest weapon on the Tomcat’s ring: the lock is not a step before the shot, it is the shot.

How it works

The round is semi-active. It carries a receiver, not a transmitter, and steers on radar energy your own set bounces off the bandit. The sim models the consequence directly: while your radar holds the locked target the round guides; let the lock go for more than half a second and it goes ballistic for good, with SPARROW LOST — RADAR LOCK BROKEN on the screen. A flicker is forgiven. A turn away is not.

In the sim, by the numbers

Why keep it

Phoenix lets you crank away the moment it leaves the rail. The Sparrow wants you pointed at the bandit and eating the closure, so it suits the shot where the merge is coming anyway. The rules around when you may shoot are in Sparrow and the rules of engagement; the short-range counterpart, which needs no help after launch, is FOX TWO. Meet the airframe that carries it on the Tomcat page.

Try this: in the Tomcat, press ENTER until the stores page reads SP SARH, lock a bogey at about 15 km, fire, then deliberately roll off and watch the lock drop.

— HB